3/10/2024 0 Comments Warcraft 3 ai mod![]() I can't just scroll across the ToTK menu to settings and move "jump" to A and "use" to Y etc. Say, for a hypothetical example, I am someone with limb difference or someone with issues with muscle memory, using a licensed controller. My deep frustration is that Nintendo make it clear they don't care about any sort of accessibility, the lack of in-game button remapping in ToTK on Switch is just one of many symptoms of that. At the moment, DynamicFPS at 30FPS, with TotK_1.1.2_ChuckPatch=FSRDisable+QualityReduceFix+Shadow1024+1008p.) ![]() It was implied but not stated in my OP that I'm already using some. (Thank you for the info about a mod manager, but I'm fine with manual mods too. I'm playing on a 360 controller so I am not motivated. That's very much a "me" problem that I could solve if motivated. I don't really care that the onscreen prompts doesn't match the controller labels I use for the emulator. The interpretation of mine seemed obvious when I wrote it, but reading it back now after your comment, mine is definitely ambiguous. I'm not sure if you're misunderstanding my complaint, and/or if I'm misunderstanding that part of your comment. >I don’t understand how you could fault the game developer for not supporting this feature, since it is made by a company that sells specific hardware that they guarantee support for. If you are feeling lazy, head to your preferred non-google search engine and type in “Tears of the Kingdom Mod Manager” and you will find helpful software that enables one-click installation of many mods. >There are absolutely emulator mods that swap out the image assets in the game for any controller you would like, including the steam deck, steam controller, Xbox controller, and PlayStation controller. Could you share with me some examples of where color was key to solving a puzzle or identifying an enemy or item? I STRONGLY believe that this approach to design is much, much, much more accessible than any toggles and filters buried in menus. I don’t understand how you could fault the game developer for not supporting this feature, since it is made by a company that sells specific hardware that they guarantee support for.Īs far as color issues, I too share color vision deficiencies but everything I have encountered has been carefully designed with shapes in mind so that color is only an enhancement. ![]() There are absolutely emulator mods that swap out the image assets in the game for any controller you would like, including the steam deck, steam controller, Xbox controller, and PlayStation controller. It's a real shame, because accessibility makes things better for everyone. Nintendo has made it clear they don't care about accessibility. There are so many missed opportunities to make this amazing game vastly more accessible. The Ultrahand glow can help, but it's a rubbish solution. ![]() Not a concern for me as I'm playing on PC, but why no button mapping?Įven with internal FSR and AA disabled so it doesn't occasionally dip to smeared potato quality, it can be hard to spot things if you don't know explicitly where to look, even for hawkish eyesight. I appreciate the subtitles, but why is so much of the game unvoiced? The quest descriptions often aren't sufficient and markers are often the person that started the quest. The log is a great idea, but there's lots of stuff it doesn't capture. Where did I see that Silver Lynel? I can't remember, but I'm not hunting it all across the map hoping for the vague ping of my Purah Pad sensor when I'm already on top of one. Is it fun for anyone? The Compendium doesn't keep track of them when you fight, despite the fact they respawn every blood moon. I find myself using the ZD TotK map more often than I'd like:Īnd trying to remember what specific enemies are where is not fun for me. ToTK straight up sucks for accessibility, cognitive and sensory stuff especially.
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